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Jianzhou- Flexisign 8.6 v2 keygen.
- Take the two decisions at start
- Send ships to protect trade. Send merchant to collect trade in node
- Raise banners
- Raise host
- Delete infantry to get back to force limit
- Rival Haixi, Udege, Donghai
- Ally Korchin, if they become a Ming tributary
- Declare on Haixi when new cavalry regiments are at least half strength
- Occupy all Haixi provinces fast and full annex
- Attack Udege next and take all provinces with Jurchen culture
- Attack other tribes when possible to get to 20 cored Jurchen culture provinces
- Form Manchu
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Country designer for Paradox Interactive's game Europa Universalis IV. Allows reselection of localization, government, religion, technology group, mercantilism, and most importantly, national ideas. Mar 07, 2018 One thing to note about EU is the choice of ideas is not just what you need but when you need it plus what ideas will you get in your national ideas. You should time your idea choices on when do you expect to need them, plan ahead. The first three.
Jan 28, 2020 A quick overview of tech for new players, and what to look for with starting idea groups. Watch live at https://www.twitch.tv/ondreyson. 10 hours ago Europa Universalis IV: Third Rome is the first immersion pack for Europa Universalis IV, and builds on the incredible depth of the best-selling historical strategy game. From June 10-12 a team of four heroic content creators, backed by the wider Hearts of Iron community, will do battle with a team of four of the most dastardly devs around. Dec 02, 2015 The Western tech group of course also has an advantage in tech costs. But the advantage isn't that large. It's a 20% advantage. Meanwhile, eastern countries can now fairly easily get 'Western Arms Trade,' for a 10% bonus. And Eastern countries that expand into the middle east could even convert to.
![Tech Tech](https://eu4.paradoxwikis.com/images/thumb/6/60/Infantry_pips.png/500px-Infantry_pips.png)
Manchu-
![Group Group](https://i.imgur.com/DWO6Vfq.png)
- Raise more banners and reconquest rest of the northern tribes
- Dissolve alliance with Korchin
- Attack Korea and take couple of provinces and humiliate
- Keep an eye on the mission tree and complete missions when possible
- Attack Korchin after truce is up and full annex them
- You should have claims or cores on everyone you have conquered till now
- Once your total development is 300+ cancel tributary to Ming
- Try to ally Oirat when possible
- Rival Ming if possible and declare war with mandate of heaven CB calling in Oirat either with promise of land or with favors
- Play slow and keep your armies together
- Siege down Shenyang and Beijing
- Wait for unguarded frontier disaster to fire then peace Ming with your cores and provinces you need to complete the next mission along with all their money and war reparations
- Attack Korea again if possible and take some provinces and more money
- Then attack Mongolia as you need provinces from them to form Qing
- Once Ming truce is over, declare again and this time take the mandate along with money and war reparations
- Now you can form Qing
Qing-
- Keep expanding in China and pay attention to managing mandate
- Next priority is to get more tributaries
- Also prioritize the provinces of Nanjing and Canton
- You have claims on all of China and with unify China CB you can take a lot of provinces very quickly
- Declare on every breakaway chinese nation as soon as you border them
- For expanding west, you should declare war to take some provinces and get borders with more nations. Then declare war again and make them a tributary.
Ideas
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Colonizer Qing-
- Exploration-
- possible to spawn colonialism
- Put down colonies in Indonesia and Philippines. Make tributaries.
- Abandon colonies. Rinse and repeat.
- With golden century, you can also expel minorities to get more Manchu culture and thus more banners.
2. Expansion
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3. Military idea
Expansionist Qing-
- Administrative
- -45% coring cost reduction
- Just take first two ideas and then finish up the idea group later when you have spare admin points
2. Defensive-
- Chinese tech units are not the strongest so it helps to have some extra morale.
- Attrition is terrible in mainland China so defensive helps there as well.
3. Exploration
After that you can either focus on colonization or fast expand into Indochina and Burma regions going towards India as well as expanding west towards Russia.
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For more details refer to the video below. Disable_activation.cmd adobe. Hope this little guide helps!